75s orb hunt on Durable Object WebSockets
Join a room, start a round, race for ember orbs.
Workers + Durable Objects
2–8 players. 75 seconds. Walk over glowing orbs — gold is worth three. Highest score wins. Rematch without leaving the room.
What this shows One Durable Object per room owns pickups, scores and the 75-second clock, and validates movement speed over hibernating WebSockets. The room wipes itself when the last player leaves.
WASD, tap the floor, or use the pad. Joining is capped at 8 players per room; new connections are rate-limited per IP. Finish the Turnstile check first.
75 seconds. Grab glowing orbs. The gold one is +3. Highest score wins.